In Winter 2012, GradeCraft, a gameful learning management system, launches in one course. In Winter 2015, a larger pilot of gameful courses is initiated that includes 10 courses. The Transforming Learning for a Third Century initiative funds the Gameful Assessment in Michigan Education (GAME) project in summer 2015, enabling the creation of a Gameful Learning Community of Practice. In the fall of 2015, the GradeCraft initiative joins the Digital Innovation Greenhouse. By the summer of 2016, over 5100 students have taken a gameful course at one of five institutions, and the Gameful Learning Lab is formed.