Join us May 6-9, 2019 for Enriching Scholarship, where Academic Innovation staff will present on topics focused on improving teaching, learning, and research through the effective integration of technology and pedagogy.
Dates, times, and locations vary. See below for more information. All sessions are FREE, but require registration.
Enriching Scholarship is a multi-day conference with a variety of sessions focused on effectively integrating teaching and technology. Sessions are led by U-M instructors, instructional designers, educational developers, and thought leaders. Sessions include lightning talks, faculty panels, hands-on workshops, and more. Enriching Scholarship is free and open to all members of the U-M community.
Academic Innovation Staff Workshops include:
Making Sense of and Reflecting Our Community Using the Michigan Public Engagement Framework (Elyse Aurbach, Ellen Kuhn, & Rachel Neimer)
Monday, 5/6, 1:00 pm-2:50 pm (806 Hatcher Graduate Library)
As scholars and instructors explore options to communicate and engage publicly, it is helpful to understand the variety of opportunities available across the U-M. Parsing these options — from blogging and social media, to policy engagement, to community-engaged teaching and research — can be a helpful exercise in aligning interests and motivations with specific opportunities to create a public impact. In an effort to make clear the many different options, an interdisciplinary, cross-campus team created a working conceptual framework to understand and categorize public engagement efforts at academic institutions. We will share the draft Michigan Public Engagement Framework and host a conversation with public engagement professionals active in different spaces to explore commonalities, opportunities for our community to learn from one another, and the ways that public engagement enriches the research and teaching missions of the University.
This session is open to anyone; attendees will leave with a better understanding of the public engagement landscape at U-M and practical ideas for ways they may initiate or augment their own work (no devices or advance preparation required).
This session will frame the Public Engagement theme: a series of workshops and discussions intentionally and collaboratively crafted by units all over campus to foster engaged learning and scholarship in service of public impact. To see all sessions in this theme, click on the public engagement tag below. Academic Innovation, Community-Engaged Academic Learning in LSA, Ginsberg Center, Government Relations, National Center for Institutional Diversity, Rackham Program in Public Scholarship, Office of the Vice President for Communications, and Office of the Provost are co-sponsors of this discussion.
Podcasting Overview and Brainstorm Session (Elly Daftuar & Tim O’ Brien)
Monday, 5/6, 3:00 pm-4:50 pm (ISS Media Center Mac Classroom, 2001-B Modern Language Building (MLB))
This session is intended for individuals of all skill and knowledge levels who are interested in exploring the possibility of developing their own original educational podcast. The first half of the session will provide a high-level overview of podcast typologies, production practices, and possibilities for distribution, with a focus on the unique affordances of the underlying podcast subscription-based mechanism. In the second half, attendees will be able to brainstorm, pitch, and refine ideas with other interested podcasters and podcast enthusiasts.
We hope this session will inspire attendees to step outside their comfort zones and consider the possibility of producing high-quality instructional podcasts regardless of media production experience. Two key areas of future exploration related to teaching and learning are the utilization of podcasts as a supplemental course resource, as well as for the purpose of supporting content accessibility.
The session will be led by media production experts from the Office of Academic Innovation, who have produced various podcasts in collaboration with other units on campus.
Attendees should come with writing materials or a computer/tablet, along with one or two ideas they would like to workshop during the session.
Reflections on Gameful Learning Course Implementations (Evan Straub)
Tuesday, 5/7, 10:00 am-11:50 am (Language Resource Center (LRC), PC Classroom, 1500 North Quad)
This “fishbowl” style meeting (from http://www.liberatingstructures.com/) will be a debrief of the implementation of gameful learning pedagogies in language learning courses from fall 2018 and winter 2019. The instructors will share their experiences, including their wins and lessons learned.
Faculty Perspectives on Technology and Equity in Learning (Rachel Neimer)
Tuesday, 5/7, 11:00 am-12:30 pm (Main Gallery, 100 Hatcher Graduate Library)
This session will showcase several faculty members who are using educational technology to create more equitable learning experiences for their learners. Each speaker will highlight what teaching challenge they were encountering, the nuts and bolts of how they have implemented their tool of choice, and outcomes from their experience(s). The session will end with a group brainstorm and conversation about issues at the intersection of technology, teaching & learning, and DEI.
Accessibility In Social Media: Making Your Communications More Accessible (Yuanru Tan)
Tuesday, 5/7, 3:00 pm-4:50 pm (University Library Instructional Center (ULIC), 4059 Shapiro Library)
Social media is used widely across the university because of its distinct advantages, such as the potential to reach a large audience quickly. However, without careful attention, the accessibility of social media posts is limiting for those who use assistive technologies, such as screen readers. Participants will learn about accessibility affordances that exist on different social networks (e.g., Twitter, Facebook) and effective methods to follow Web Content Accessibility Guidelines to make social media posts more accessible for university audiences.
The presenter is the Learning Experience Designer for Accessibility in the Office of Academic Innovation, and will give participants a tour of the accessibility features of popular social networks. Participants will also practice following simple guidelines to improve the readability of their communications for all readers. Finally, we will provide hands-on activities during the workshop as well as reference materials. We hope that this workshop will inspire participants to improve the accessibility of their social media communications, and create an inclusive community reflective of the university’s diversity, equity, and inclusion goals.
Participants are encouraged to bring their mobile phones to fully participate in the hands-on session.
Leveraging an Online Course to Prepare for Effective Community Engagement: Local and Global (Collaboration with Carrie Luke and Danyelle Reynolds on a community engagement MOOC)
Wednesday, 5/8, 3:00 pm-4:30 pm (Gallery Lab, 100 Hatcher Graduate Library)
In fall 2018, an interdisciplinary team of U-M faculty and community engagement professionals worked with the Office of Academic Innovation to launch a massive open online course (MOOC) called Collaborating for Change. The course covers foundational principles, concepts, and skills for anyone — from novices to experienced practitioners — who wants to work more effectively with community members and organizations. The team intentionally designed this course to be flexible, including modules and activities that can be mixed and matched, taken all together or in chunks, and completed independently or in tandem with facilitated coursework, pre-departure training, etc.
This workshop will introduce participants to the course content and cover a wide range of ways to leverage it in different contexts, including but not limited to: in-person courses, community-academic partnerships, client projects, education and work abroad, research projects, internships, public scholarship, and student organizations. The workshop will begin with a brief overview of the course and its development, including ways U-M faculty, staff, and students have used it, followed by an activity in which participants will design a plan for using it in their own contexts. Presenters will also share some new companion materials designed specifically for instructors and facilitators.
This session is part of the Public Engagement theme during Enriching Scholarship 2019: a series of workshops and discussions intentionally and collaboratively crafted by units all over campus to foster engaged learning and scholarship in service of public impact. To see all sessions in this track, click on the public engagement tag below.
Overview and Feedback Activity on Tandem (a tool to support teamwork) (Molly Maher)
Wednesday, 5/8, 3:00 pm-5:00 pm (Turkish American Friendship Room, 4004 Shapiro Library)
This session highlights the design process, key features, early results, and opportunities for attendees’ involvement with Tandem, a tool to support student teamwork. It will also include an activity to gather feedback on Tandem from the audience. Please bring a laptop if you are able. Tandem is a web-based tool designed to help instructors support student teams and help students work better on teams. Its key features include regular data collection on team self-reported performance, instructive and reflective lessons on teamwork for teams, and insight dashboards for both instructor teams and students. Created in partnership with College of Engineering lecturers Laura K. Alford, Robin Fowler, and Stephanie Sheffield and the Office of Academic Innovation, Tandem has been used for a winter 2019 section of Engineering 100.
What Is On Your Mind? Extending Ideas With Digital Whiteboards (Peter Arashiro)
Thursday, 5/9, 10:00 am-11:50 am (Clark Library Instructional Space, 240 Hatcher Graduate Library)
From formal design sprints, to informal brainstorming sessions, to unpacking inspired ideas from your head, whiteboards are often used to capture and organize abstract ideas, and transform them into more tangible and visible ones. However, in today’s digital and mobile environments which expand when, where, and how we work, the fixed nature of the whiteboard limits its utility.
This session will demonstrate and let participants engage with a digital whiteboard and collaboration tool, using different scenarios and contexts to illustrate the usefulness of creating and communicating ideas in this manner.
Participants will need to bring a laptop or tablet running the latest Chrome or Safari browser and will be asked to use their UMich Google account to sign up for the Realtime Board service at https://realtimeboard.com.
Using Gameful Strategies and GradeCraft to Create Personalized Assessment Structures (Evan Straub)
Thursday, 5/9, 10:00 am-11:50 am (Shapiro Instructional Lab, 4041 Shapiro Library)
GradeCraft is a tool built at the University of Michigan based on the principles that make games motivating by offering students greater choice in the assessment paths, creating transparent assessment systems and building up from zero (in contrast to a percentage-based grading system). This flexibility allows faculty to develop creative assessment strategies for students, including mastery and competency-based approaches. By fully integrating with Canvas, faculty have options to create motivating assessments while keeping familiar functionality of University of Michigan’s existing learning management system. GradeCraft is used by over 60 courses at the University of Michigan this past year alone. Students report that classes using GradeCraft are more fair and give them more control over their grade.
This workshop will be taught in 3 pieces: About Gameful (30 minutes), Planning for Gameful (30 minutes) and using GradeCraft (45 minutes). Feel free to come in and out as your needs warrant.
You will learn:
- What are the main principles of gameful pedagogies?
- How much choice and where does choice make sense?
- How do you design for choice? How do you build and manage choice?
- What is GradeCraft? How can it help?
- An introduction to GradeCraft (hands-on bring your laptop)
After this session, participants will be able to:
- Create a plan for meaningful choice and gameful principles in class
- Use GradeCraft to build basic assessment structures
Participants should bring a laptop (we will have a few extra). It is also helpful to bring a syllabus or have a class you may be teaching in mind for this workshop.