Tags: Building Partnerships with Outside Institutions
, Digital Tool
, Interdisciplinary Collaboration
When people play well-designed games, they are deeply engaged. Why isn’t classroom learning more like that? With this question as an inspiration, Professor Barry Fishman and doctoral student Caitlin Holman developed GradeCraft as a web application in support of learning environments reimagined to better support students’ intrinsic motivation. GradeCraft supports gameful instruction, a new approach to course design that emphasizes the need for students to make meaningful choices about how they will make progress within a course, be enabled to take on work that constantly challenges them, and feel connected to both their peers and instructional staff . These courses are designed to encourage students to take risks and make self-aware choices regarding how they best learn. Since its initiation, GradeCraft has been used by over 2,000 students across 40 courses on the U-M campus, and was awarded a $1.88 million grant from the Transforming Learning for a Third Century program to make GradeCraft available to all instructors and students on the U-M campus and beyond.