The Center for Academic Innovation is proud to host Jeremy Bailenson for an Innovation Insights keynote, “What VR is Good For (And What it is Not)”. Bailenson is the founding director of Stanford University’s Virtual Human Interaction Lab and has researched the psychology of virtual reality technologies for 24 years. During his talk, you will better understand when using virtual reality technology truly enhances an experience and when it should be avoided.
Bailenson will discuss the DICE framework when evaluating potential uses of virtual reality. DICE is a way to determine if VR makes sense because a real-world experience would be Dangerous, Impossible, Counterproductive, or Expensive (DICE). He will also discuss the historical successes and failures of VR, and provide guidelines on deploying a VR project effectively.
The Center for Academic Innovation brings together people who want to transform education, share knowledge, and increase learner success by hosting inspiring talks, collaborative problem-solving workshops, and discussions on the latest in educational research and practice. The Innovation Insights series features a diverse lineup of topics, delivered by leaders in academia and private industry, united by the common goals of delivering insights into how to further academic innovation and build the future of education.
Jeremy Bailenson earned a B.A. from the University of Michigan in 1994 and a Ph.D. in cognitive psychology from Northwestern University in 1999. Bailenson studies the psychology of Virtual and Augmented Reality, in particular how virtual experiences lead to changes in perceptions of self and others. His lab builds and studies systems that allow people to meet in virtual space, and explores the changes in the nature of social interaction. His most recent research focuses on how virtual experiences can transform education, environmental conservation, empathy, and health. He is the recipient of the Dean’s Award for Distinguished Teaching at Stanford. In 2020, IEEE recognized his work with “The Virtual/Augmented Reality Technical Achievement Award.”