XR Resources
Equipment Checkout
Labs with Equipment
Visualization Studio
Available Resources: Oculus Rift S and HTC Vive Workstations
Hours:
M-R 9:00 AM - 9:00PM
F 9:00 AM - 6:00 PM
Su 12:00 PM - 9:00 PM
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Hours:
M-R 9:00 AM - 9:00PM
F 9:00 AM - 6:00 PM
Su 12:00 PM - 9:00 PM
XR Collaborators - Faculty/Staff
ETG at Duderstadt
Available Resources: Oculus Quest, Hololens 2
Hours:
M-R 9:00 AM - 5:00 PM
F-Su 10:00 AM - 3:00 PM
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Hours:
M-R 9:00 AM - 5:00 PM
F-Su 10:00 AM - 3:00 PM
Center for Medical and Surgical XR (CMSXR)
The Center for Medical and Surgical eXtended Reality (CMSXR) fosters engagement and development of medical extended reality technologies at the University of Michigan for the advancement of education, research, clinical care, and medical innovation
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CAEN XR
CAEN can provide the College of Engineering faculty with resources and guidance to explore XR. CAEN also has spaces on campus to explore this technology.
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Digital Studies Institute
The Digital Studies Institute provides space on campus for scholars of the humanities and qualitative social sciences to explore digital media and gain additional support
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XR CoP
The XR Community of Practice meets monthly to discuss topics and trends surrounding XR technology on campus.
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XR Collaborators - Student Groups
ARI
The Alternate Reality Initiative is a student group that focuses on XR technology and development. They aim to Explore, Learn, Build, and Connect with XR through weekly meetings.
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WolverineSoft
WolverineSoft is a video game development student group. They provide students with hands-on multidisciplinary experience in game design, feature implementation, asset creation, and production.
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Collaborative Lab for Advancing Work in Space
CLAWS is a student-run lab with the mission to develop innovative, human-centered, and software-driven technologies for human space exploration. Supported by NASA teams, there are several ongoing XR projects.
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Michigan Animation Club
The Michigan Animation Club is dedicated to creating and appreciating animation. It is a space for both artists and enthusiasts who wish to further their skills in animation and illustration.
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XR for Everybody MOOC Reference
Led by assistant professor Michael Nebling, XR for Everybody is available on Coursera 12/15/2020. The 3 courses within XR for Everybody cover the fundamental concepts of XR, how to design and develop XR applications, how to discuss the emerging key issues in the landscape of XR, and how to bring XR into instructional settings.
XR Graduate Certificate
The Rackham Graduate Certificate in Extended Reality program offers students a set of common experiences and shared knowledge, while also allowing students with diverse backgrounds and interests to shape their XR course plan in a way that best suits their goals.