Gameful Learning Lab Event Showcases Growth of New Learning Methods
https://www.michigandaily.com/section/academics/go-gameful-event
https://www.michigandaily.com/section/academics/go-gameful-event
https://campustechnology.com/articles/2017/06/20/university-of-michigan-commercializes-gameful-learning-tool.aspx
U-M’s Successful Gameful Learning Technology Available To Other Institutions
http://ns.umich.edu/new/releases/24917-u-m-s-successful-gameful-learning-technology-available-to-other-institutions
Written by Laurel Thomas, Michigan News ANN ARBOR—Technology for a University of Michigan learning approach that employs video game-style strategy made its way to the
https://thejournal.com/articles/2017/06/20/university-of-michigan-commercializes-gameful-learning-tool.aspx
Educational Research & Learning Analytics Research is key to effective innovation. Experimentation needs to rest on knowledge of what has been done before, what has worked,
We talk to James Alexander, Senior Software Ambassador, about why he likes rolling up his sleeves and working with faculty to use GradeCraft to create courses with a gameful mindset. James also has a lot of thoughts on the video games that changed his life, shaped who he is, and a road not traveled as a professional Super Smash Brothers player.
Join us May 7-10 for Enriching Scholarship 2018, where Academic Innovation team members will host sessions on accessibility, gameful course design, flipped classrooms and Teach-Outs.
James DeVaney, Associate Vice Provost for Academic Innovation, shares the Office of Academic Innovation’s preferred future for the University of Michigan with a look at upcoming projects and an evolving model for academic R&D.
317 Maynard Street
Ann Arbor, MI 48104